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JOURNAL
//adam bender
//thoughts and musings
07.13.2008 |
WE, THE
WATCHED -- NOW AVAILABLE! | |
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My first novel, We,
The Watched, is now available as a free, weekly eBook. The first
chapter is up in PDF form at
www.wethewatched.com. All you've got to do is register for the
forum, and then check back every Sunday. If you like what you read,
please leave some feedback and tell your friends to check it out.
I've been meaning to
get back to recording music, but have been focused on reporting work
and getting the novel ready for publish. I'm also looking to resume
work on the video game front and see if I can make some solid
progress on Ballman. We shall see.
The Dark Knight
comes out next week. You might say I'm extremely excited. I just
picked up the animated tie in, Gotham Knight (think Animatrix),
and it's only made me salivate more. Seriously, all this drool is
getting kind of gross. I'm surprised people even come near me
anymore.
Happy Independence
Day. I'm a week late, I know. But then, this news post is like three
months late, right?
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03.08.2008 |
PROGRESS | |
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I started reporting on
a new beat at Communications Daily this week. Whereas I was before
covering telecom business, I am now tackling wireline regulation.
What is wireline regulation? Well it's all about rules the
Federal Communications Commission (aka the FCC) makes for
traditional landline phones, VoIP (the voice service Vonage and
cable companies sell) and broadband. It's a bit of a mess getting
started on a beat because you have to learn the issues and introduce
yourself to a plethora of people in the hopes they'll become great
contacts. But...so far, so good.
Oh -- I got a letter
from an agent interested in taking a gander at my novel. I'm
inclined to let her have one.
Microsoft is going to
make available the first service pack for Windows Vista later this
month. Maybe my microphone will work again?
|
01.22.2008 |
SO THIS
IS THE NEW YEAR | |
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Two important
developments:
1) There is more to
write for the novel. The latter statement is contrary to previous
comments on this page that the book is finished. But the explanation
is the same as the statement: there is more to write. I'll leave it
at that for now.
2) Development on the
game mentioned in the last post is moving along. I'm feeling good
about the play mechanics thus far, and am busy adding fresh, fun
play concepts all the time. It's a Ballman game, incidentally.
If that means nothing to you, let me explain. In high school I
created a really lame/awesome TI-83 graphing calculator program
called Ballman. All it did was run graphs that made it look
like a ball was moving along a platform. Each graph had a
different shaped platform for the ball to follow.
Then I made a Ballman
video game in
Clickteam's Klik & Play.
All said, I'm
confident that this, my third attempt at an awesome program starring
a ball as its protagonist, will be f---ing sweet.
But don't take my word
for it!
P.S. Whatever happened
to
LeVar Burton, anyway?
|
11.04.2007 |
SAVING
DAYLIGHT | |
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Turned the clocks
back, stepped outside and felt the sudden chill of autumn. I
do it every year, but seasonal change always manages to take me by
surprise.
I am done the final
edit of my book, and shopping it around to a few hand-picked agents.
I've been told the publishing world is hard to break into, but I'm
confident in the words I've written. You will see something
eventually.
Finally got around to
buying a copy of
Clickteam Multimedia Fusion 2. For those unfamiliar, Clickteam
creates software for developing computer games and other cool
applications. I've used their software since they had a program
called Klik & Play, but MMF2 is the most advanced release yet. I'm
working on a platform, side-scrolling game involving a bouncing
ball. I'm only just starting, but it's already looking good! I'll
post more info, pictures, and more as it progresses.
Oh, and yes: the text
on this page got bigger. Maybe it looked OK on your computer, but it
was hurting my eyes just to write.
|
08.25.2007 |
HOT
SUMMER | |
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Telecom business is
more interesting than it sounds. That's how I've been feeling lately
in my continuing work at Communications Daily. I'm getting a better
handle on the subject (though I still have much to learn) and
feeling better about the articles I'm writing.
I've been writing on a
lot of NSA surveillance stuff at work, and it's inspired me to do
one more manuscript edit for my upcoming novel, We, The Watched.
I've also strengthened my writing skillz since starting at the trade
daily in January, so that alone probably makes another read-through
worth it. I
picked up Bioshock for the Xbox 360 earlier this week. I'd
been uncertain whether to do so for quite some time, fearing an
overly intense experience not conducive to post-work relaxation. But
it's hard to ignore a video game getting reviews mostly higher than
9.7 on a 10 point scale, and one that at least one critic referred
to as "art." I'm glad I made the move. I love games with absorbing
stories and atmospheres, and this one certainly fits the bill. I
find myself craving the intensity I was so worried about. It's sort
of like what happened a few years ago when I picked up Eternal
Darkness for Nintendo GameCube.
Music recording has stalled since
buying a Windows Vista computer in June. Seems my USB microphone,
Blue Snowball, is not compatible -- and the company still hasn't
released an update! Man, if I didn't have other creative outlets... |
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